Fig. 1 Render of the project
Fig. 2 Logo
Fig. 3 Location
Fig. 4 Green analysis
Fig. 5 Transport analysis
Fig. 6 Living conditions
Fig. 7 Seperate public and private spaces
Fig. 8 Modularity
Fig. 9 Program of requirements
Fig. 10 Users of the building with their characteristics







Fig. 18 Metro diagram
Fig. 19 Adjacency matrix
Fig. 20 Relations between spaces
Fig. 21 Voxel size
Fig. 22 Voxelized envelope lowres
Fig. 23 Voxelized envelope highres
Fig. 24 Distance to Ground
Fig. 25 Distance to Ground
Fig. 26 Distance to ground flowchart
Fig. 27 Distance to the Ground
Fig. 28 Distance to ground flowchart
Fig. 29 Noise
Fig. 30 Distance to ground flowchart
Fig. 31 Sun accessibility
Fig. 32 Distance to ground flowchart
Fig. 33 Shadow casting
Fig. 34 Distance to ground flowchart
Fig. 35 Sky view factor
Fig. 36 Distance to ground flowchart
Fig. 37 View on greenery
Fig. 38 Distance to ground flowchart
Fig. 40 Distance to Main Entrance
Fig. 41 Distance to Ground
Fig. 42 Noise
Fig. 43 Sun Access
Fig. 44 Shadow Casting
Fig. 45 View on Greenery
Fig. 46 View on Greenery
Fig. 47 Evaluate voxel
Fig. 48 Original initialization of the agents
Fig. 49 Improved initialization of the agents
Fig. 50 Change value
Fig. 51 Gif of the squareness
Fig. 52 Squareness
Fig. 53 GIF Prevent floating agents
Fig. 54 Prevent floating agents
Fig. 55 Building depth
Fig. 56 Gif of the building depth (3)
Fig. 57 Gif of the building depth (6)
Fig. 58 Mass variant, both functions off
Fig. 59 Mass variant, float function on
Fig. 60 Mass variant, both functions on
Fig. 61 Final mass, float off, depth on
Fig. 62 Student house growth
Fig. 63 Centers of clusters
Fig. 64 Shafts
Fig. 65 Paths
Fig. 66 Gif of the massing
Fig. 67 Final mass
Fig. 68 Legend 1
Fig. 69 Legend 2
Fig. 70 Legend 3
Fig. 71 Floor plan gif
Fig. 72 Top view of the building in context with the city
Fig. 73 Flow diagram notebooks
Fig. 74 Facade tiles
Fig. 75 Eave tiles
Fig. 76 Interior floor tiles
Fig. 77 Interior corner tiles
Fig. 78 Roof tiles
Fig. 79 Balcony tiles
Fig. 80 Example combination
Fig. 81 Flowchart architectural floor plan generator
Fig. 82 Catalogue
Fig. 83 Catalogue game in steps (Living Room)
Fig. 84 Catalogue game in steps (Kitchen)
Fig. 85 Catalogue game in steps (Café)
Fig. 86 Floor plan living, laundry, bedroom and private toilet
Fig. 87 Floor plan with hidden corridors of living, laundry, bedroom and private toilet
Fig. 88 Floor plan library, shops, kitchen and gym
Fig. 89 Floor plan with hidden corridors of library, shops, kitchen and gym
Fig. 90 Floor plan restaurant, public toilet and workspaces
Fig. 91 Floor plan with hidden corridors of restaurant, public toilet and workspaces
Fig. 92 Render birds eye view
Fig. 93 Render North
Fig. 94 Render East
Fig. 95 Render South
Fig. 96 Render West
Fig. 97 Render NW
Fig. 98 Render South birds eye
Fig. 99 Render Top
Fig. 100 Render Balcony
Fig. 101 Render Context
Fig. 102 Render Context South
Fig. 103 Render Context East
Fig. 104 Render Context North
Fig. 105 Render close up
Fig. 106 Render close up
Fig. 107 Render close up
Fig. 108 Reflection visualized, showing the division between public and private.
Fig. 109 Greenery
Fig. 110 Noise
Fig. 111 Sun access. (Residential area is marked in green in the pictures above)
Fig. 112 Highline, New York
Fig. 113 Top view of the context, showing connectivity with main roads
Fig. 114 Poster